Game Design Portfolio
I’m Lukas El-Nawab, a Game Designer focusing on Level Design with two years of experience collaborating with artist, programmers and sound designers. One of my projects was published as a Steam demo and showcased at Gamescom.
Besides, I took the responsibility of project management. I’m familiar with Unity and C# and have some experience with Unreal.
My passion is to create memorable emotions through mechanics and level design while working in diverse teams and constantly learning.
Explosive Express is a short action/puzzle game about the chaotic process of game development. Join the playtesting, board an old, fancy train and defuse a bomb before it’s too late. However, while you’re playing the game developers might make adjustments to the game…
Game Design, Gameplay Design, Level Design, UX Design
Poled Apart is a 3D cooperative platformer for two players. Combine your magnetic powers of attraction and repulsion to explore a mysterious world full of dangerous antimatter.
Overcome platforming challenges, solve puzzles and experiment with crazy physics… – such as creating orbits or walking at the ceiling.
Game Design, Level Design and Project Management
MESO is a fast-paced 2D exploration-action game with arcade feel and a unique underwater movement. Enter the microcosmic world of puddles and save the ecosystem. Fight against the algae plague and the mysterious invaders. Collect energy, dodge your enemies and master the unique underwater movement.
MESO has been so far released as a demo on Steam and was exhibited at several events, such as Gamescom and DoKomi.
Game Design and Project Management
Paradise is a first-person horror game created in an one-week Gamejam.
Stuck in a deserted, endless office, you have to find a way to escape. However, the rooms seem to live on their own life and change constantly.
Level Design and decoration
The goal of this personal project was to create a blockout for a new map of Dead By Daylight. The blockout was created in Unreal Engine.
Level Design
F0rgott3n is a story driven 2D game about Dementia, guilt and redemption. Deep-dive into the fading memories of Alma, an old woman plagued by guilt. Explore her memories through sounds and reconstruct them. Visit places from her past and relive her memories. But are you able to uncover the harsh truth and repair her past mistakes before it’s too late? Remember…
Narrative Design, Programming and Project Management
Meso is a fast-paced exploration-action game with arcade feel and a unique underwater movement. Enter the microcosmic world of puddles and save the ecosystem. Fight against the algae plague and the mysterious invaders. Collect energy, dodge your enemies and master the unique underwater movent
Game Design, Level Design and Project Management
If you have any questions, feel free to contact me. Either via mail (l.nawab [at] web.de) or via LinkedIn.
This website is under construction