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Lukas El-Nawab

Game Design Portfolio

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  • Projects
    • Explosive Express
    • MESO
    • Poled Apart
    • Paradise
    • Dead by Daylight blockout
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Level Design

Level Design Study

Genre: Asymmetrical multiplayer, survival horror

Individual Project

The goal of this project was to create a Level Blockout for a new, fictional Map of the game Dead By Daylight in Unreal Engine.

Genre: Asymmetrical multiplayer, survival horror

Individual Project

The goal of this project was to create a Level Blockout for a fictional small map of the game Dead By Daylight in Unreal Engine.

My responsibilties

Level Design

  • Research
  • 2D Level layout
  • 3D greyboxing (including rough lighting)

Greyboxing

Player's POV

Tilted box creates a heightened viewpoint.
Killer shack is easily distinguishable from the main building due to its round shape language.
Representing a table with computers as orientation for the (theoretical) artists.
This two-storied hall in the center of the main building creates a (potential) hotspot for gameplay.
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